*I won a free copy this e-book in a LibraryThing Member Giveaway*
good book! i'm a fan of animals and this one really shows that we
should take care of animals... the setting of the story is somewhat
familiar with those who can also talk to animals.. this story is
well-written and the characters(as well as the animals) are really
fascinating and wonderful..even though the story is somewhat
similar..the author manage to give it a twist to lure readers to its
ANIMAIA - (Book 1). In the alternative, exotic
country of ANIMAIA, Arno Steele and his animal-talking school friends
battle to save their animal-friendly world from those determined to
destroy it. Jungles, beaches, wild animals, dinosaurs, and a very
mysterious school with equally odd teachers come together in this young
adult fantasy of 101,000 words. Mild sci-fi and paranormal elements,
some challenging themes. Suitable for 12 years to adult. Book one in a
series, but the story is complete and stands alone.
can talk to animals – and he’s very, very good – as his dad discovers
when Arno is four. A young Arno is infatuated with the legend of the
Truemore, an historical saviour who will one day return to protect his
mystical and animal-friendly world, Animaia (anim-eye-a), from
destruction. The modern country of Animaia arose from The Great Animal
War of Liberation over 100 years ago and remains under constant threat
of returning to the “old ways.” An elite few have inherited an ancient
ability to talk to animals telepathically and they are called “Anima.”
The Anima are trained as the protectors and administrators of
human-animal integration in the society.
At thirteen, Arno is to
be packed off to an elite school for young Anima. As events unfold, a
reluctant Arno is perceived by some as the new saviour. Too bad: Arno
would rather stay at home and hang out at the beach with his school
friends, Leroy, Ashley and Charlotte, and his lifelong buddy Arkie the
crow. What’s a boy with such exceptional ability and a possible foretold
destiny to do?
But now dark forces are gathering once more, and
they are organised like never before under the influence of a leader who
believes it is his divine destiny to destroy the free-living Animaian
state and create a realm of unbridled exploitation and destruction.
Animaia fears "the return of the fleshers."
Arno is under
personal threat, and he and his friends find themselves at the centre of
this threatening storm at their Anima school, wondering if they can
unleash the mystical Truemore -- the human form of the spirit of life
itself -- to help in the battle for their homeland, or if the Truemore
is nothing more than legend and folk lore.
Ultimately, Arno must
face the leader of these destructive forces when a school camp in the
jungle goes wrong and he finds himself fighting for his life.
ANIMAIA -- not quite Harry Potter in the Jungle.